Mass Effect 3 is an action role-playing
game developed by BioWare and published by Electronic
Arts for Microsoft Windows,PlayStation 3 and Xbox
360.Officially announced on December 11, 2010, the game was released March
6, 2012 and marks the final chapter in the Mass Effect trilogy of
video games, completing the story of Commander Shepard.Gameplay in Mass Effect 3 is influenced by
decisions made in Mass Effect and Mass Effect 2, for players who
have completed those games. Combat has been changed and refined; in particular,
the cover system has been improved, there are more options for moving around
the battlefield, instant melee kills and more conventional grenades are
introduced as well as improved artificial intelligence. A four
player multiplayer co-op mode is also available.
GAMEPLAY-
Players with saved files from Mass
Effect and Mass Effect 2 are given the option of importing them
into Mass Effect 3. If a saved file is imported, over 1,000 variables
are pulled that will help shape how the final chapter is experienced. If there
are no saved files available, there are no origin-story comics for new players
to help them make quick decisions like there were in Mass Effect 2.
Imported characters' appearance and class are changeable, with more features
and hair-styles included in the character creator than in Mass Effect
2. Commander Shepard will always start the game with some
powers. Upon finishing the game, there is aNew Game+ option that allows
players to continue playing after the main story ends or start again with their
finished Shepard and collect items they missed the first time around. The
game has 82 minutes of cut-scenes.
Mass Effect 3 has three pre-set campaign modes: Action
Mode, Story Mode, and RPG Mode. In Action Mode, conversations will have automatic
replies and a normal combat difficulty. In Story Mode, conversations will have
manual replies and a minimal combat difficulty. In RPG Mode, conversations will
have manual replies and a normal combat difficulty. This last mode is
reflective of the typical Mass Effect series experience. Overall, the
RPG elements in the game have been improved over those in Mass Effect 2,
with a more detailed leveling up system and increased weapon
customization.
To level up characters, players will have skills that start along a single path and then eventually splinter into two branches where they can select only one upgrade or the other along a sequence of possibilities. Players will also be able to customize their weapons with different scopes, mods, barrels and ammo types. There are 25 weapon mods total — five per weapon type — and each of them will have multiple power levels to collect. To select dialog options, players can use Kinect to speak their choices instead of selecting them with a controller.
To level up characters, players will have skills that start along a single path and then eventually splinter into two branches where they can select only one upgrade or the other along a sequence of possibilities. Players will also be able to customize their weapons with different scopes, mods, barrels and ammo types. There are 25 weapon mods total — five per weapon type — and each of them will have multiple power levels to collect. To select dialog options, players can use Kinect to speak their choices instead of selecting them with a controller.
As of August 23, 2011, BioWare has confirmed the return of
previous characters Liara T'Soni, Kaidan Alenko or Ashley Williams, Miranda
Lawson, the Illusive Man, Garrus Vakarian, Legion, Samara, Morinth, Tali'Zorah,
Urdnot Wrex, Jack, Mordin Solus, David Anderson, Zaeed Massani, Kasumi Goto,
Kelly Chambers, Thane Krios, Jacob Taylor and Ambassador Donnell Udina
from Mass Effect and Mass Effect 2. Some characters will
not return if they were killed at any point during the previous games. The
number of characters available as permanent squad mates are smaller than
in Mass Effect 2 for the purposes of deeper relationships and more
interesting interplay, including same-sex relationship options for both male
and female Shepards. If players achieved a love interest in both Mass
Effect and Mass Effect 2, then both previous love interests vie for
Shepard's attention in Mass Effect 3. This "love triangle"
is resolved by the end of the game. BioWare has also confirmed new characters
names James Vega (voiced by Freddy Prinze Jr.) and Diana Allers
(voiced by Jessica Chobot, a staff writer from IGN).
The search and analysis mini-game has been changed
from Mass Effect 2. Rather than scan individual planets, a setup described
as tedious and boring the Normandy
scans a region of space for salvage or War Assets. If these are detected on a
planet, the scanner system is still used to locate, but planets are no longer
scanned individually. If an area being scanned has been invaded by the Reapers,
the Reapers will eventually detect the Normandy 's
scans and move to intercept it.
The ongoing war against the Reapers is controlled by War
Assets and Military Readiness. War Assets are collected throughout the game or
are provided from previous game accomplishments. Military Readiness is
predominantly affected by the multiplayer aspects of the game. As the player's
Readiness increases, War Assets become more valuable. The number of Assets and
the player's Military Readiness determine the player's success in the final
battle against the Reapers.
System Requirements:
Core 2 Duo 2.4 GHz, 2 GB RAM (4 GB RAM - Vista/7),
graphic card 512 MB (GeForce 9800 GT or better),
15 GB HDD, Windows XP/Vista/7, Internet connection.
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